Emanuel Garcia

Who am I?

Hello! I am an Engineer, Narrative Game Designer and Project Manager with over 2 years of experience working with RPGs (Legends of Venari and Darkstar Games). As an engineer, I learned the importance of quality and collaboration. Compromise and acceptance are keys to a happy team; I strive for that. The more we learn from each other, in culture or pursuits, the more we build as a team.

I have experience in narrative design, quest design, and project management for tabletop RPGs and video games. Nothing else excites me more than designing interactive media for players to experience. I fully commit to creating immersive stories. You can follow my work on LinkedIn. I’m also a team member at Cyberpunk Day and a Workshop Manager volunteer at Puerto Rico Game Develeper’s Association (PRGDA).

What can I do for you?

I provide Narrative Design and Game Design consultation during Pre-Production and Production. I prepare lore documents, character sheetsscripts, quest design, and game design documents. I also design branching narrative prototypes using Twine or Articy Draft. Moreover, I design tabletop RPG adventures and encounters for d20 systems and more. You can find my published content through DriveThruRPG and Patreon.

Writing Samples

Character Barks: Character Sheet (2 pages)

Created as a sample from the MMORPG, Greater Powers.

Quest Design for Cyberpunk 2077: Flowchart (1 page)

Created as a sample from the open world RPG, Cyberpunk 2077.

Twine Game: Branching Dialogue (16 minutes)

Created and designed as a personal project set in the world of Mega Building One.

Quest & Level Design Sheet for Dreamlight Valley (9 pages)

Created as a sample from the life-simulation adventure game, Dreamlight Valley.

Portfolio

Legends of Venari is a monster-catching RPG available to play on PC and Mobile. Engine: Proprietary (Three.js).

Role: Game Designer / Narrative Designer

  • Designed world areas and levels using the in-house editor. 
  • Pitched and wrote documentation for over 10 gameplay systems such as spawning, leveling, and combat using Excel.
  • Assisted with the planning of world-building and narrative content for the upcoming full release.

Shadowrun: Returns – Tame The Dragon is a User Generated Content (UGC) from the game series Shadowrun, developed by Harebrained Schemes. Engine: Unity.

Role: Level Designer / Quest Designer

  • Designed two levels with AI scripting, dialogue triggers, and environmental stories using in-game assets.
  • Wrote and proofread branching dialogue in collaboration with Alex Chimienti (Shelley, Mateo, and Wesley).
  • Designed a narrative system that introduces immersive sim elements.

Greater Powers is an upcoming skyship epic-fantasy MMORPG coming to Xbox Series X, PlayStation 5, and PC. Engine: Unity.

Role: Narrative Designer

  • Designed storyboards for the cinematic animation demo.
  • Collaborated with the Creative Lead and 2D Artists for the completion of scripts and storyboards.
  • Mentored other team members on the basics of narrative design.

Behbes Adventures is an upcoming action-adventure platformer coming to PC. Engine: Unreal Engine 4.

Role: Narrative Designer

  • Created lore documents and character sheets.
  • Wrote character dialogue and storylines. 
  • Designed sample level designs according to the narrative.

Mega Building One is a tabletop role-playing game system-agnostic cyberpunk setting and adventure.

Role: Writer / Producer

  • Wrote and designed a 60-page document filled with game mechanics and lore.
  • Designed the book layout using Microsoft Office.
  • Managed over a dozen playtesters with constructive criticism and feedback. 
  • Liaised with editors and artists for the completion of this project.

CRIME CITY is a tabletop role-playing game system agnostic adventure.

Role: Game Designer / Writer

  • Designed a simple system where Game Masters can implement their preferred ruleset.
  • Created original mini-games using dice.
  • Designed book layout using Microsoft Office.
  • Created lore, character backgrounds, locations, encounters, and dialogue.
  • Hired and managed freelancers to edit text and create art for this module.

NDA Project with Picaflor Entertainment is a mobile AR game based on an upcoming feature film. Engine: Unreal Engine 5.

Role: Narrative Designer / Project Manager

  • Created and documented design documents for developers and designers.
  • Collaborated with various cross functional teams to ideate on systems and mechanics.
  • Pitched and developed designs once approved by the team.

Legends of Venari is a monster-catching RPG available to play on PC and Mobile.

Role: Game Designer / Narrative Designer

  • Designed world areas and levels using the in-house Three.js editor. 
  • Pitched and wrote documentation for over 10 gameplay systems such as spawning, leveling, and combat using Excel.
  • Assisted with the planning of world-building and narrative content for the upcoming full release.

Shadowrun: Returns – Tame The Dragon is a User Generated Content (UGC) from the game series Shadowrun, developed by Harebrained Schemes.

Role: Level Designer / Quest Designer

  • Designed two levels with AI scripting, dialogue triggers, and environmental stories using in-game assets.
  • Wrote and proofread branching dialogue in collaboration with Alex Chimienti (Shelley, Mateo, and Wesley).
  • Designed a narrative system that introduces immersive sim elements.

    Greater Powers is an upcoming skyship epic-fantasy MMORPG coming to Xbox Series X, PlayStation 5, and Steam.

    Role: Narrative Designer

    • Designed storyboards for the cinematic animation demo.
    • Collaborated with the Creative Lead and 2D Artists for the completion of scripts and storyboards.
    • Mentored other team members on the basics of narrative design.

    Behbes Adventures is an upcoming action-adventure platformer coming to PC.

    Role: Narrative Designer

    • Created lore documents and character sheets.
    • Wrote character dialogue and storylines. 
    • Designed sample level designs according to the narrative.

    Mega Building One is a tabletop role-playing game system-agnostic cyberpunk setting and adventure.

    Role: Writer / Producer

    • Wrote and designed a 60-page document filled with game mechanics and lore.
    • Designed the book layout using Microsoft Office.
    • Managed over a dozen playtesters with constructive criticism and feedback. 
    • Liaised with editors and artists for the completion of this project.

    CRIME CITY is a tabletop role-playing game system agnostic adventure.

    Role: Game Designer / Writer

    • Designed a simple system where Game Masters can implement their preferred ruleset.
    • Designed original mini-games using dice.
    • Designed book layout using Microsoft Office.
    • Created lore, character backgrounds, locations, encounters, and dialogue.
    • Hired and managed freelancers to edit text and create art for this module.

    The Emerald is a tabletop role-playing game system agnostic adventure.

    Role: Game Designer / Writer

    • Designed a simple system where Game Masters can implement their preferred ruleset.
    • Designed book layout using Microsoft Office.
    • Created lore, character backgrounds, locations, encounters, and dialogue.
    • Hired and managed freelancers to edit text and create maps for this module.
    • Graphic Designed promotions and banners for social media using Microsoft Office.

    Production Samples

    An original narrative design presentation was created to inspire aspiring designers around the world. We discuss the definition of narrative design, what skills are necessary, and how to get started in the field.

    Thank you to special guests Colin McComb, Mateusz Tomaskiewicz, Nick Jones, Shirley McPhaul, Simon Geaudroult, and Matthew A. Goodwin! In addition to talking about narrative design, we also delve into the topic of the video game industry in Puerto Rico.

    Role: Producer

    • Interviewed and networked well-known designers, writers, and academics of the industry.
    • Video and audio edited the presentation using Da Vinci Resolve and Audacity.
    • Designed the presentation using Microsoft PowerPoint.
    • Wrote video script (3166 words).
    • Recorded voice-over using Audacity.
    • Created a time management spreadsheet using Microsoft Excel. 

    Terraternity is a thematic cooperative board game designed for 2 to 6 players.

    Work together to lower CO₂ emissions strategically and create Power Plants across the planet to Save Terra! Fight climate change as 1 of 4 characters and stack cubes to avoid any Natural Disasters that may tumble down to Earth.

    Role: Producer / Copywriter

    • Copywrote social media posts and Kickstarter page.
    • Translated rule book from English to Spanish.
    • Liaised with editors, photographers, and actors to produce a 60-second video.
    • Designed and copywrote email promotions to promote Kickstarter launch.
    • Organized weekly meetings with the project director to establish tasks prior to the Kickstarter launch.

    Cyberpunk Day is an online event to celebrate the genre and all its contributors and creators such as Mike Pondsmith, William Gibson, and Philip K. Dick.

    Me and, co-founder of Cyberpunk Day, Matthew A. Goodwin, organized an interview session with Mike Pondsmith from R. Talsorian Games.

    Role: Producer

    • Coordinated interview with Media Ambassador of R. Talsorian Games.
    • Designed interview questions in accordance with the theme of Cyberpunk Day and R. Talsorian Games’ IP.
    • Conducted interview with Matthew A. Goodwin through Zoom.

    HighShelfCollective ran a charity event under the Trevor Project to support the LGBTQ+ community.

    I ran a Cyberpunk Red game session, The Crow Bar, with 4 other members of the HSC team.

    Role: Game Master

    • Wrote an original one-shot adventure called The Crow Bar available to download on Patreon.
    • Game Mastered a 4-hour session with 4 other players using the Cyberpunk Red system.
    • Created several game scenarios with a variety of battle maps and character tokens using Roll20.